Tuesday, August 21, 2012

Rome Rising


     Some games are immortal. It doesn't matter how old they are, how much age the graphics bear out - they are still fun the moment they are picked up again. The first is Ocarina of Time the second is Medieval 2: Total War by the Creative Assembly.
     Two months ago Total War: Rome 2 was announced. Forget the name change, the producers are just trying to create a Call of Duty like consistency for easy brand recognition, after all they are following up one of their most successful games to date. The important part is that the sequel has finally been announced - just look at the above screenshot to raise your heartrate. In fact, the announcement of this game is what inspired me to start this blog. Y'see the writing has been on the wall for the last year as they.
     It was the naval battles introduced in Empire: Total War  and refined in Total War: Shogun 2  that gave it away. A decided improvement over the auto calculated triumphs (or more often failures in my case) of the original sea conflicts. Giant lumbering triremes cresting the waves to slam into each other broadside amid the sound of creaking oars and crashing waves. It's an easy image to sell. And it's one that has been specifically built into the new game, which no longer divides sea and land battles - so amphibious assaults happen in real time. Combine this with the additional RPG and story based elements in Shogun 2 and we have a real potential winner here.
    Some ink is already being spread on the lack of diversity represented in screens and press releases, a problem which led to the creation of the Europa Barbarorum  mod for the first Rome: Total War. But I am willing to trust the company here - they have earned it after all. The mod itself ran into problems after all - you can actually be too accurate and exacting at the expense of fun. Because at the end of the day this is a game simulating warfare which depends upon your interest and entertainment to fuel purchases. As wonderful as 30 clone factions re-textured for combat is, you lose the depth and detail behind the the world itself. You don't see its moments of wonder and innovations that are tied to the growth of specific empires. I have always been a fan of fewer more detailed factions over a plethora of clones.
     I eagerly await the upcoming release, and look forward to see the next logical step in the series afterwards - Total War: Medieval 3.

Tuesday, August 14, 2012

A Bog Army Rediscovered



    The title of the blog does say gaming and history, and this is where the history comes in. Announced today was the discovery of a large number of bodies in the Alken Enge bog of Denmark. The bodies themselves show evidence of fractured skulls and thighbones which have been cut through. Coupled with scattered finds of iron spearheads and even a wooden shield in a similar earth layer there is only one conclusion to draw, this was an army. And every member was sacrificed during the Late Iron Age around 0AD.

    Iron Age sacrifices are not uncommon, but I am unaware of any on this scale. The information is still coming in, but the logical conclusion would be that after a battle this was the losing party - and they were sacrificed by the victors. After all, Alken Enge is a known location for human sacrifice. A custom practiced throughout Europe in the period. The bog itself is important because of the anaerobic environment it provides, which helps to preserve the skeletons and artifacts. It is possible that the custom was much more widespread, but the only evidence which remains can be found in today's remaining marshlands. Regardless, it puts a new light on the risks of warfare during the era. Truly win or die.

http://www.sciencedaily.com/releases/2012/08/120814100302.htm

Wednesday, August 8, 2012

"A 0.0 Dive"

     It has been a subject of much debate in my household this week of what exactly it would take to get a 0.0 on in the diving routine of the Olympics. The front-runner theory holds that one must "trip while exiting the diving board to then land upon the sidewalk surrounding the pool." This is based of course on the idea that one must botch the initial jump and then not land in the water, otherwise some points would have to be awarded right? Because it is technically a dive at that point.

Boy were we wrong. Last night, a German diver named Stephen Feck decided to brave the high board even though he has been suffering from the flu for the past several days. What ensued can be described simultaneously as both awe-inspiring and cringeworthy.



A triple somersault with an over-rotation that ends in a back flop. A feat that I can only accomplish in my dreams and it gets a score of 0 out of 100 possible points. It helps put into perspective just how out of the ordinary the abilities of these athletes are. Also, it points out that the Olympic committee's idea of failure is grossly misaligned. Or that my imagination needs reworking.

Source:
http://www.dailymail.co.uk/news/article-2184761/Diver-Stephan-Feck-falls-flat-attempt-forward-somersault.html#ixzz22s6ccM1K


Monday, August 6, 2012

The Future is Awesome




As a gamer, the Oculus Rift represents everything that is awesome about the future and its possibilities. The GameBoy VR sucked -- hard. But it doesn't mean that a head controlled Virtual Reality Machine wasn't a good idea. I remember going to a Six Flags theme park when I was in my early teens and seeing a VR adventure there. It used the same idea of goggles that allow you to look around in a 3D rendered environment - all while in the comfort of your own chair. I couldn't help but wonder why this wasn't being brought into the home. Now it is.

The project managed to fun itself on Kickstarter in only 24 hours. Asking for $250,000 to get the project started. As of the writing date of this article, it has generated $1,374,00 in pledges. Clearly I'm not the only one who thinks this is cool. And with support from the big names like Notch and Gabe Newell the project is shaping up to really bring something new onto the stage of video gaming.

Source:
http://www.kickstarter.com/projects/1523379957/oculus-rift-step-into-the-game